b64c83fce0c1967771d19f2ca8c57d704fcbcf14
A step onto an occupied tile is now an attack: the geometry rule is checked against terrain only and the target tile decides between move and bump. Entities carry an attack stat; at zero hp they are removed. The sim reports Attacked/Died through an event queue the game drains after every movement window — the seam for sound, log, camera effects and spawns. Click-to-move treats an occupied goal as a target but detours around entities in the way; the player's death ends the game. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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