Files
forgotten_caves/notes
irrlichtandClaude Opus 5 b64c83fce0 Add bump-to-attack, death and a sim event queue
A step onto an occupied tile is now an attack: the geometry rule is checked
against terrain only and the target tile decides between move and bump.
Entities carry an attack stat; at zero hp they are removed. The sim reports
Attacked/Died through an event queue the game drains after every movement
window — the seam for sound, log, camera effects and spawns. Click-to-move
treats an occupied goal as a target but detours around entities in the way;
the player's death ends the game.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 10:59:14 +02:00
..
2026-06-17 08:23:13 +02:00