Move chunk, entity, world, map, sim and load_world into a new sim library crate together with the game rules from shared (player_action, action_delta, delta_action, step_allowed, tile_collidable, tick constants). shared keeps only the wire types and re-exports the rules, so server and client compile unchanged. First step toward a local single-player build. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
4 lines
85 B
TOML
Executable File
4 lines
85 B
TOML
Executable File
[workspace]
|
|
members = ["sim", "shared", "client", "server", "netsim"]
|
|
resolver = "2"
|