irrlichtandClaude Opus 5 303c587aee Extract headless sim crate from server
Move chunk, entity, world, map, sim and load_world into a new sim library
crate together with the game rules from shared (player_action, action_delta,
delta_action, step_allowed, tile_collidable, tick constants). shared keeps
only the wire types and re-exports the rules, so server and client compile
unchanged. First step toward a local single-player build.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 22:52:10 +02:00
2026-06-17 10:28:32 +02:00
2026-09-18 22:41:20 +02:00
2026-09-18 22:41:20 +02:00
2026-06-17 08:23:13 +02:00
2026-06-17 08:23:13 +02:00
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