31e1942870
engine/wav.rs (Decoder) und render/audio.rs (Mixer, 8 SFX-Voices + Loop-Voice je Emitter) aus irl3d eingebettet; Emitter-Logik headless in engine/audio.rs. Empties mit sound/radius-Property senden positional, play_sound-Signale laufen als SFX über Session::take_sounds. Platzhalter-Sounds + Emitter in der Testszene; artist.md fasst die Content-Regeln für die Autorin zusammen. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
298 B
TOML
14 lines
298 B
TOML
[package]
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name = "wds"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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bladeink = "1.2.5"
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bytemuck = { version = "1.25.0", features = ["derive"] }
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pollster = "0.4.0"
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serde_json = "1"
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tinyaudio = { version = "2", default-features = false, features = ["pulse"] }
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wgpu = "29.0.3"
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winit = "0.30.13"
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