Audio: WAV + tinyaudio, Ambient-Emitter mit Distance ramps; artist.md
engine/wav.rs (Decoder) und render/audio.rs (Mixer, 8 SFX-Voices + Loop-Voice je Emitter) aus irl3d eingebettet; Emitter-Logik headless in engine/audio.rs. Empties mit sound/radius-Property senden positional, play_sound-Signale laufen als SFX über Session::take_sounds. Platzhalter-Sounds + Emitter in der Testszene; artist.md fasst die Content-Regeln für die Autorin zusammen. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -8,5 +8,6 @@ bladeink = "1.2.5"
|
||||
bytemuck = { version = "1.25.0", features = ["derive"] }
|
||||
pollster = "0.4.0"
|
||||
serde_json = "1"
|
||||
tinyaudio = { version = "2", default-features = false, features = ["pulse"] }
|
||||
wgpu = "29.0.3"
|
||||
winit = "0.30.13"
|
||||
|
||||
Reference in New Issue
Block a user