irrlichtandClaude Opus 5 c512bf49da Ease the camera toward the player's interpolated position
The camera target was the sim tile, which jumps 8 px per movement window,
and the follow was a constant-speed chase that stopped abruptly. Now the
target is the render-side lerp position and the camera closes the gap
exponentially, so it accelerates and settles smoothly. Also spawns the
first NPC and switches the game to World::blocked.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 10:51:44 +02:00
2026-06-17 08:23:13 +02:00
2026-06-17 08:23:13 +02:00
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