7ea351f8e59a855d91b423771ba8db5737073aa0
Occupied tiles now block movement through World::blocked, the one predicate the sim and the pathfinder share. Entities carry an EntityKind so the sim knows which ones to think for; Sim::think gives each NPC a random king move one window in four. Intents execute in id order so contested tiles resolve deterministically. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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