irrlichtandClaude Opus 5 03a12c82dc Add Brain enum with hunting foxes; move the A* into the sim
NPC strategy is now a Brain field on the entity (Idle, Wander, Hunt(Prey))
that Sim::think matches on, so behavior is data independent of species.
Hunt follows the first step of an A* route to the nearest prey in sight,
replanned every window; the pathfinder moves from game/ to sim/ for that.
A greedy step-toward-target was tried first and oscillated at walls. Bumps
between the same species no longer fight, and six foxes join the hens.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 11:27:47 +02:00
2026-06-17 08:23:13 +02:00
2026-06-17 08:23:13 +02:00
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