Files
irrlichtandClaude Opus 5 8bf086b06a Add the entities.png manifest, paste-in template and sprite loader
The sheet becomes a fixed grid (one row per entity, one column slot per
animation state) described by a sidecar entities.toml that only maps
names to rows; the loader reads present states and frame counts off the
pixels, so assembling the sheet by hand needs no bookkeeping.
tools/mktemplate.py renders the labelled template with low-alpha slot
guides. The CGA atlas is kept for larger UI text.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 20:25:26 +02:00

12 lines
259 B
TOML
Executable File

[package]
name = "game"
version = "0.1.0"
edition = "2024"
[dependencies]
sim = { path = "../sim" }
pbio = { git = "https://git.bnd.wtf/irrlicht/pbio.git", branch = "truecolor16" }
png = "0.18.1"
toml = "0.9"
serde = { version = "1", features = ["derive"] }