Extract headless sim crate from server

Move chunk, entity, world, map, sim and load_world into a new sim library
crate together with the game rules from shared (player_action, action_delta,
delta_action, step_allowed, tile_collidable, tick constants). shared keeps
only the wire types and re-exports the rules, so server and client compile
unchanged. First step toward a local single-player build.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
irrlicht
2026-09-18 22:52:10 +02:00
co-authored by Claude Opus 5
parent 5610c2c343
commit 303c587aee
14 changed files with 156 additions and 133 deletions
+19
View File
@@ -0,0 +1,19 @@
pub struct Entity {
pub id: u32,
pub type_id: u16, // 0 = player
pub pos: (i16, i16),
pub hp: u16,
pub hp_max: u16,
}
impl Entity {
pub fn new(id: u32, type_id: u16, pos: (i16, i16), hp: u16) -> Self {
Self {
id,
type_id,
pos,
hp,
hp_max: hp,
}
}
}