Extract headless sim crate from server
Move chunk, entity, world, map, sim and load_world into a new sim library crate together with the game rules from shared (player_action, action_delta, delta_action, step_allowed, tile_collidable, tick constants). shared keeps only the wire types and re-exports the rules, so server and client compile unchanged. First step toward a local single-player build. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5
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303c587aee
@@ -5,3 +5,4 @@ edition = "2024"
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[dependencies]
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bytemuck = { version = "1.24.0", features = ["derive", "min_const_generics"] }
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sim = { path = "../sim" }
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