Extract headless sim crate from server
Move chunk, entity, world, map, sim and load_world into a new sim library crate together with the game rules from shared (player_action, action_delta, delta_action, step_allowed, tile_collidable, tick constants). shared keeps only the wire types and re-exports the rules, so server and client compile unchanged. First step toward a local single-player build. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Claude Opus 5
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@@ -1,3 +1,3 @@
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[workspace]
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members = ["shared", "client", "server", "netsim"]
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members = ["sim", "shared", "client", "server", "netsim"]
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resolver = "2"
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