Renamed Play State
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@@ -339,7 +339,7 @@ impl App {
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// die Maus (relativer Blick); Menü/Dialog geben sie frei fürs UI. So
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// gibt es keine parallele Lock-Logik.
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let fly = matches!(self.session.mode, Mode::Free);
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let play = matches!(self.session.mode, Mode::Play);
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let play = matches!(self.session.mode, Mode::FirstPerson);
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let grab = fly || play;
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if grab != self.input.grabbed { self.set_grab(grab); }
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