Cleanup
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+7
-7
@@ -42,8 +42,9 @@ use gpu::Gpu;
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use math::Mat4;
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use scene::Mesh;
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/// Radiant pro Maus-Pixel.
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const MOUSE_SENS: f32 = 0.0025;
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/// Radiant pro Maus-Pixel für die Flycam — dieselbe Empfindlichkeit wie die
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/// First-Person-Sicht, damit sich der Wechsel nahtlos anfühlt.
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const MOUSE_SENS: f32 = crate::session::LOOK_SENS;
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/// Welt-Einheiten pro Sekunde.
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const MOVE_SPEED: f32 = 4.0;
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/// Zeitkonstante (s) des Eye-Height-Smoothings am Boden: die Kamera gleitet
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@@ -252,11 +253,10 @@ impl ApplicationHandler for App {
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/// Rohe Maus-Bewegung (unabhängig von Cursor-Position) — nur sinnvoll,
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/// solange der Cursor gefangen ist.
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fn device_event(&mut self, _el: &ActiveEventLoop, _id: DeviceId, event: DeviceEvent) {
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if let DeviceEvent::MouseMotion { delta } = event {
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if self.input.grabbed {
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self.input.mouse_dx += delta.0 as f32;
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self.input.mouse_dy += delta.1 as f32;
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}
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if let DeviceEvent::MouseMotion { delta } = event
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&& self.input.grabbed {
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self.input.mouse_dx += delta.0 as f32;
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self.input.mouse_dy += delta.1 as f32;
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}
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}
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