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| 2033a9699a |
@@ -0,0 +1,47 @@
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# Changelog
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## Branch `truecolor16` — 16-Bit-Truecolor (RGB565)
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||||||
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||||||
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Abzweig von `master` (nach `2d81471 poll_event`). Ersetzt den 8-Bit-Paletten-Renderer
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||||||
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durch direktes RGB565-Truecolor. Beide Varianten bleiben unabhängig nutzbar:
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`master` = 8 Bit indiziert, `truecolor16` = 16 Bit direkt.
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||||||
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||||||
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### Geändert
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- **Framebuffer**: `framebuffer_mut()` liefert `&mut [u16]` statt `&mut [u8]`.
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Jeder Wert ist ein RGB565-Pixel (Bits `RRRRRGGGGGGBBBBB`), keine Palettenindizes mehr.
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- **GPU-Pfad**: Die Pixel-Textur ist jetzt `R16Uint` (vorher `R8Uint`); der
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Fragment-Shader dekodiert die 5/6/5-Bitfelder direkt, statt in einer
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Paletten-Textur nachzuschlagen. Upload pro Frame: `w * h * 2` Byte.
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- **Example** `starter.rs`: schreibt RGB565-Werte via `rgb565()`.
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### Neu
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- `pbio::rgb565(r: u8, g: u8, b: u8) -> u16` (const fn) — packt 8-Bit-Kanäle
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in einen RGB565-Pixelwert.
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||||||
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### Entfernt
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||||||
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- `PlatformConfig::palette` sowie `palette()` / `palette_mut()` und das
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Dirty-Flag-Handling in `present()`.
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- Modul `pbio::palette` inkl. Preset `RGB332`.
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- Paletten-Textur und deren Shader-Binding (`@binding(2)`).
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- `generate_gimp_palette.py` (Paletten-Tooling, nur auf `master` relevant).
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### Migration von `master`
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| 8 Bit (`master`) | 16 Bit (`truecolor16`) |
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|---|---|
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| `fb[i] = index` | `fb[i] = rgb565(r, g, b)` |
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| `p.palette_mut()[i] = [r, g, b]` | entfällt — Farbe direkt ins Pixel schreiben |
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| `PlatformConfig { palette: …, .. }` | Feld entfernt |
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Paletten-Effekte (Color-Cycling, Fades über `palette_mut()`) gibt es hier
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nicht — die entsprechenden Farbwerte müssen pro Frame in den Framebuffer
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geschrieben werden.
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### Unverändert
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Events (`poll_event`/`drain_events`), Letterbox/`aspect_ratio`,
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Cursor-Modi (`set_mouse_visible`/`set_mouse_capture`), `mouse_delta()`,
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VSync-Handling, Fenster-/Surface-Verwaltung.
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+2
-2
@@ -4,7 +4,7 @@ version = "0.1.0"
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edition = "2024"
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edition = "2024"
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[dependencies]
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[dependencies]
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glfw = "0.60.0"
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winit = "0.30"
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wgpu = "*"
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wgpu = "27"
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pollster = "0.4.0"
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pollster = "0.4.0"
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bytemuck = { version = "1.24.0", features = ["derive"] }
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bytemuck = { version = "1.24.0", features = ["derive"] }
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@@ -1,8 +1,10 @@
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# pbio: simple pixel buffer and I/O system
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# pbio: simple pixel buffer and I/O system — 16-Bit-Truecolor-Variante
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Pixelbuffer-basiertes Fenster mit Palette-Lookup-Renderer (GLFW + wgpu) und Maus/Tastatureingaben.
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Pixelbuffer-basiertes Fenster mit RGB565-Truecolor-Renderer (winit + wgpu) und Maus/Tastatureingaben.
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|
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pbio nimmt einen Bytearray, interpretiert diesen als 8-Bit-Pixelbuffer und rendert ihn auf ein Fenster. Optional mit Letterbox für ein festes Seitenverhältnis
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pbio nimmt ein `u16`-Array, interpretiert jeden Wert als RGB565-Pixel (Bits `RRRRRGGGGGGBBBBB`) und rendert ihn auf ein Fenster. Optional mit Letterbox für ein festes Seitenverhältnis.
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Dies ist der Branch `truecolor16`. Auf `master` liegt die 8-Bit-Variante mit Palette-Lookup — beide sind unabhängig voneinander nutzbar.
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## Integration
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## Integration
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|
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@@ -10,10 +12,10 @@ pbio ist nicht auf crates.io veröffentlicht. Das Crate kann direkt aus dem Git-
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|||||||
|
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||||||
```toml
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```toml
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[dependencies]
|
[dependencies]
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pbio = { git = "https://codeberg.org/irrlicht/rust-pbio.git" }
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pbio = { git = "https://codeberg.org/irrlicht/rust-pbio.git", branch = "truecolor16" }
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||||||
```
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```
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pbio benötigt eine funktionierende GLFW-Toolchain (CMake + C-Compiler) zum Bauen sowie aktuelle Grafiktreiber mit Vulkan-, Metal- oder DX12-Unterstützung für wgpu.
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pbio braucht keine System-Libraries zum Bauen — winit lädt X11/Wayland zur Laufzeit per dlopen. Zur Laufzeit reichen aktuelle Grafiktreiber mit Vulkan-, Metal- oder DX12-Unterstützung für wgpu.
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## Verwendung
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## Verwendung
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@@ -31,7 +33,7 @@ fn main() {
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while !p.should_close() {
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while !p.should_close() {
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p.poll_events(None);
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p.poll_events(None);
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|
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for ev in p.drain_events() {
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while let Some(ev) = p.poll_event() {
|
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if let Event::Key { key: Key::Escape, pressed: true, .. } = ev {
|
if let Event::Key { key: Key::Escape, pressed: true, .. } = ev {
|
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p.request_close();
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p.request_close();
|
||||||
}
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}
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@@ -40,7 +42,8 @@ fn main() {
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let (w, _h) = p.framebuffer_size();
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let (w, _h) = p.framebuffer_size();
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let fb = p.framebuffer_mut();
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let fb = p.framebuffer_mut();
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for (i, px) in fb.iter_mut().enumerate() {
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for (i, px) in fb.iter_mut().enumerate() {
|
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*px = ((i as u32 % w) ^ (i as u32 / w)) as u8;
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let v = ((i as u32 % w) ^ (i as u32 / w)) as u8;
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*px = pbio::rgb565(v, v, v);
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}
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}
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p.present();
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p.present();
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@@ -51,18 +54,55 @@ fn main() {
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|||||||
## API-Überblick
|
## API-Überblick
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|
||||||
- `PlatformConfig` – Titel, Fenster-/Framebuffer-Größe, optionales
|
- `PlatformConfig` – Titel, Fenster-/Framebuffer-Größe, optionales
|
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`aspect_ratio` (Letterbox), Palette, VSync. Default = 800×600 Fenster,
|
`aspect_ratio` (Letterbox), VSync, `mouse_visible`, `mouse_capture`.
|
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320×240 Framebuffer, 4:3, `palette::RGB332`.
|
Default = 800×600 Fenster, 320×240 Framebuffer, 4:3.
|
||||||
- `Platform::new(cfg)` – Fenster + GPU-Pipeline aufsetzen.
|
- `Platform::new(cfg)` – Fenster + GPU-Pipeline aufsetzen.
|
||||||
- `poll_events(timeout)` – GLFW-Events einlesen (`None` = blockierend).
|
- `poll_events(timeout)` – winit-Events einlesen (`None` = blockierend).
|
||||||
|
- `poll_event() -> Option<Event>` – ein Event aus der Queue holen. Gibt
|
||||||
|
`&mut self` nach jedem Call frei, sodass im Loop direkt auf die Platform
|
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|
reagiert werden kann (`request_close`, `set_mouse_capture` …).
|
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Empfohlen für die normale Event-Schleife.
|
||||||
- `drain_events()` – Iterator über `Event` (`Key`, `Char`, `MouseMove`,
|
- `drain_events()` – Iterator über `Event` (`Key`, `Char`, `MouseMove`,
|
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`MouseBtn`, `Resize`, `CloseRequested`).
|
`MouseBtn`, `Resize`, `CloseRequested`). Borrowt `&mut self` bis der
|
||||||
- `framebuffer_mut()` – `&mut [u8]` der Länge `w*h`, je Pixel ein Paletten-Index.
|
Iterator fertig ist — Reaktionen auf die Platform müssen dann nach dem
|
||||||
|
Loop angewandt werden. Nützlich für reines Loggen/Filtern.
|
||||||
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- `framebuffer_mut()` – `&mut [u16]` der Länge `w*h`, je Pixel ein RGB565-Wert.
|
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|
- `rgb565(r, g, b) -> u16` – packt 8-Bit-RGB in einen RGB565-Pixelwert (const fn).
|
||||||
- `present()` – Frame auf das Fenster bringen.
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- `present()` – Frame auf das Fenster bringen.
|
||||||
- `should_close()` / `request_close()`.
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- `should_close()` / `request_close()`.
|
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- `set_mouse_visible(bool)` – Cursor anzeigen oder verstecken (freie Bewegung).
|
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- `set_mouse_capture(bool)` – Cursor einsperren + verstecken (winit
|
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`CursorGrabMode::Locked`, Fallback `Confined`), liefert unbegrenzte
|
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Bewegungsdeltas via `mouse_delta()`. Impliziert `mouse_visible = false`.
|
||||||
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Im Capture-Mode ist `Event::MouseMove` nicht sinnvoll (eingefrorene oder
|
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am Fensterrand klemmende Werte) — stattdessen `mouse_delta()` benutzen.
|
||||||
|
- `mouse_delta() -> (f32, f32)` – akkumulierte Mausbewegung seit dem letzten Aufruf
|
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in Framebuffer-Pixeln (gleiche Skala wie `MouseMove`), danach genullt. Nützlich
|
||||||
|
für FPS-Kamerasteuerung.
|
||||||
|
|
||||||
## Paletten
|
### Cursor-Modi
|
||||||
|
|
||||||
`palette::RGB332` ist als Default eingebaut. Eigene Paletten sind ein
|
| `mouse_visible` | `mouse_capture` | winit-Modus | Einsatz |
|
||||||
`[[u8; 3]; 256]` (RGB pro Index) und werden über `PlatformConfig::palette`
|
|---|---|---|---|
|
||||||
übergeben.
|
| `true` | `false` | sichtbar, frei | Standard-UI |
|
||||||
|
| `false` | `false` | versteckt, frei | Eigener Cursor im Framebuffer |
|
||||||
|
| `*` | `true` | `Locked` / `Confined`, versteckt | FPS-Kamera, unbegrenzte Deltas |
|
||||||
|
|
||||||
|
```rust
|
||||||
|
// FPS-Kamera
|
||||||
|
p.set_mouse_capture(true);
|
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|
let (dx, dy) = p.mouse_delta();
|
||||||
|
yaw += dx * sensitivity;
|
||||||
|
pitch += dy * sensitivity;
|
||||||
|
```
|
||||||
|
|
||||||
|
## Pixelformat
|
||||||
|
|
||||||
|
RGB565: 5 Bit Rot, 6 Bit Grün, 5 Bit Blau in einem `u16` (Bits
|
||||||
|
`RRRRRGGGGGGBBBBB`). Der Shader dekodiert die Bitfelder direkt — es gibt
|
||||||
|
keine Palette. Zum Packen von 8-Bit-Kanälen dient `pbio::rgb565`:
|
||||||
|
|
||||||
|
```rust
|
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|
let orange = pbio::rgb565(255, 160, 0);
|
||||||
|
p.framebuffer_mut()[0] = orange;
|
||||||
|
```
|
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|
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@@ -0,0 +1,74 @@
|
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|
//! pbio starter — Ausgangspunkt für eigene CPU-Render-Projekte.
|
||||||
|
//!
|
||||||
|
//! Ausführen: cargo run --example starter --release
|
||||||
|
//!
|
||||||
|
//! Zeigt: Game-Loop-Struktur, non-blocking Event-Polling, Tastatur (Esc beendet),
|
||||||
|
//! Maus, direktes Schreiben auf den RGB565-Framebuffer.
|
||||||
|
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use pbio::{rgb565, Event, Key, MouseButton, Platform, PlatformConfig};
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let mut p = Platform::new(PlatformConfig {
|
||||||
|
title: "pbio starter".into(),
|
||||||
|
window_size: (1240, 960),
|
||||||
|
framebuffer_size: (620, 480),
|
||||||
|
aspect_ratio: Some(620.0/480.0),
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
let mut mouse = (0.0_f32, 0.0_f32);
|
||||||
|
let mut paint = false;
|
||||||
|
let mut frame = 0u32;
|
||||||
|
|
||||||
|
while !p.should_close() {
|
||||||
|
// 0-Timeout: nicht-blockierend pollen, damit der Loop unabhängig
|
||||||
|
// von Eingaben pro Frame durchläuft. None würde bis zum nächsten
|
||||||
|
// Event schlafen — gut für statische UIs, schlecht für Animation.
|
||||||
|
p.poll_events(Some(Duration::from_millis(0)));
|
||||||
|
|
||||||
|
// poll_event() gibt &mut self nach jedem Call wieder frei → Aktionen
|
||||||
|
// auf p (request_close, set_mouse_capture …) sind direkt im Loop
|
||||||
|
// erlaubt. drain_events() existiert weiter für den Fall, dass
|
||||||
|
// nur gelesen wird.
|
||||||
|
while let Some(ev) = p.poll_event() {
|
||||||
|
match ev {
|
||||||
|
Event::Key { key: Key::Escape, pressed: true, .. } => p.request_close(),
|
||||||
|
Event::MouseMove { x, y } => mouse = (x, y),
|
||||||
|
Event::MouseBtn { button: MouseButton::Left, pressed } => paint = pressed,
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let (w, h) = p.framebuffer_size();
|
||||||
|
let fb = p.framebuffer_mut();
|
||||||
|
|
||||||
|
// Diagonal wanderndes Farbverlauf-Band, direkt als RGB565-Truecolor.
|
||||||
|
let t = (frame / 2) as u8;
|
||||||
|
for y in 0..h {
|
||||||
|
for x in 0..w {
|
||||||
|
let r = (x as u8).wrapping_add(t);
|
||||||
|
let g = (y as u8).wrapping_add(t);
|
||||||
|
let b = (x as u8).wrapping_add(y as u8);
|
||||||
|
fb[(y * w + x) as usize] = rgb565(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cursor: 3x3-Quadrat, rot; beim Klick gelb.
|
||||||
|
let (mx, my) = (mouse.0 as i32, mouse.1 as i32);
|
||||||
|
let cursor_px = if paint { rgb565(255, 255, 0) } else { rgb565(255, 0, 0) };
|
||||||
|
for dy in -1..=1 {
|
||||||
|
for dx in -1..=1 {
|
||||||
|
let x = mx + dx;
|
||||||
|
let y = my + dy;
|
||||||
|
if (0..w as i32).contains(&x) && (0..h as i32).contains(&y) {
|
||||||
|
fb[(y as u32 * w + x as u32) as usize] = cursor_px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
p.present();
|
||||||
|
frame = frame.wrapping_add(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
+282
-126
@@ -1,11 +1,19 @@
|
|||||||
//! pbio — Pixelbuffer-basiertes Fenster mit Palette-Lookup-Renderer.
|
//! pbio — Pixelbuffer-basiertes Fenster mit RGB565-Truecolor-Renderer.
|
||||||
|
|
||||||
use std::collections::VecDeque;
|
use std::collections::VecDeque;
|
||||||
|
use std::sync::Arc;
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use wgpu::util::DeviceExt;
|
use wgpu::util::DeviceExt;
|
||||||
|
use winit::application::ApplicationHandler;
|
||||||
pub mod palette;
|
use winit::dpi::LogicalSize;
|
||||||
|
use winit::event::{
|
||||||
|
DeviceEvent, DeviceId, ElementState, KeyEvent, MouseButton as WinitMouseButton, WindowEvent,
|
||||||
|
};
|
||||||
|
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||||
|
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||||
|
use winit::platform::pump_events::EventLoopExtPumpEvents;
|
||||||
|
use winit::window::{CursorGrabMode, Window, WindowAttributes, WindowId};
|
||||||
|
|
||||||
// --- Konfiguration ---------------------------------------------------------
|
// --- Konfiguration ---------------------------------------------------------
|
||||||
|
|
||||||
@@ -14,8 +22,9 @@ pub struct PlatformConfig {
|
|||||||
pub window_size: (u32, u32),
|
pub window_size: (u32, u32),
|
||||||
pub framebuffer_size: (u32, u32),
|
pub framebuffer_size: (u32, u32),
|
||||||
pub aspect_ratio: Option<f32>,
|
pub aspect_ratio: Option<f32>,
|
||||||
pub palette: [[u8; 3]; 256],
|
|
||||||
pub vsync: bool,
|
pub vsync: bool,
|
||||||
|
pub mouse_visible: bool,
|
||||||
|
pub mouse_capture: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for PlatformConfig {
|
impl Default for PlatformConfig {
|
||||||
@@ -25,12 +34,18 @@ impl Default for PlatformConfig {
|
|||||||
window_size: (800, 600),
|
window_size: (800, 600),
|
||||||
framebuffer_size: (320, 240),
|
framebuffer_size: (320, 240),
|
||||||
aspect_ratio: Some(4.0 / 3.0),
|
aspect_ratio: Some(4.0 / 3.0),
|
||||||
palette: palette::RGB332,
|
|
||||||
vsync: true,
|
vsync: true,
|
||||||
|
mouse_visible: true,
|
||||||
|
mouse_capture: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Packt 8-Bit-RGB in einen RGB565-Pixelwert (Bits `RRRRRGGGGGGBBBBB`).
|
||||||
|
pub const fn rgb565(r: u8, g: u8, b: u8) -> u16 {
|
||||||
|
((r as u16 >> 3) << 11) | ((g as u16 >> 2) << 5) | (b as u16 >> 3)
|
||||||
|
}
|
||||||
|
|
||||||
// --- Events ----------------------------------------------------------------
|
// --- Events ----------------------------------------------------------------
|
||||||
|
|
||||||
#[non_exhaustive]
|
#[non_exhaustive]
|
||||||
@@ -74,12 +89,10 @@ struct Params {
|
|||||||
// --- Platform --------------------------------------------------------------
|
// --- Platform --------------------------------------------------------------
|
||||||
|
|
||||||
pub struct Platform {
|
pub struct Platform {
|
||||||
// GPU-Ressourcen vor Surface, Surface vor Window/Glfw (Drop-Reihenfolge).
|
// GPU-Ressourcen vor Surface, Surface vor Window (Drop-Reihenfolge).
|
||||||
bind_group: wgpu::BindGroup,
|
bind_group: wgpu::BindGroup,
|
||||||
pipeline: wgpu::RenderPipeline,
|
pipeline: wgpu::RenderPipeline,
|
||||||
index_tex: wgpu::Texture,
|
pixel_tex: wgpu::Texture,
|
||||||
#[allow(dead_code)]
|
|
||||||
palette_tex: wgpu::Texture,
|
|
||||||
params_buf: wgpu::Buffer,
|
params_buf: wgpu::Buffer,
|
||||||
params: Params,
|
params: Params,
|
||||||
surface: wgpu::Surface<'static>,
|
surface: wgpu::Surface<'static>,
|
||||||
@@ -88,17 +101,22 @@ pub struct Platform {
|
|||||||
queue: wgpu::Queue,
|
queue: wgpu::Queue,
|
||||||
instance: wgpu::Instance,
|
instance: wgpu::Instance,
|
||||||
|
|
||||||
window: glfw::PWindow,
|
window: Arc<Window>,
|
||||||
events: glfw::GlfwReceiver<(f64, glfw::WindowEvent)>,
|
event_loop: EventLoop<()>,
|
||||||
glfw: glfw::Glfw,
|
|
||||||
|
|
||||||
framebuffer: Vec<u8>,
|
framebuffer: Vec<u16>,
|
||||||
framebuffer_size: (u32, u32),
|
framebuffer_size: (u32, u32),
|
||||||
aspect_ratio: f32, // 0.0 = keine Letterbox
|
aspect_ratio: f32, // 0.0 = keine Letterbox
|
||||||
content_rect: (u32, u32, u32, u32),
|
content_rect: (u32, u32, u32, u32),
|
||||||
event_queue: VecDeque<Event>,
|
event_queue: VecDeque<Event>,
|
||||||
event_scratch: Vec<glfw::WindowEvent>,
|
|
||||||
close_requested: bool,
|
close_requested: bool,
|
||||||
|
|
||||||
|
mouse_visible: bool,
|
||||||
|
mouse_capture: bool,
|
||||||
|
// Letzte rohe (window-space) Cursorposition, um Deltas zu bilden. None nach
|
||||||
|
// Mode-Wechsel/erstem Frame, damit ein Cursor-Sprung keinen Riesen-Delta erzeugt.
|
||||||
|
last_cursor_pos: Option<(f64, f64)>,
|
||||||
|
mouse_delta: (f32, f32),
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Platform {
|
impl Platform {
|
||||||
@@ -107,29 +125,27 @@ impl Platform {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async fn new_async(cfg: PlatformConfig) -> Self {
|
async fn new_async(cfg: PlatformConfig) -> Self {
|
||||||
use glfw::fail_on_errors;
|
let mut event_loop = EventLoop::builder().build().expect("event loop");
|
||||||
|
|
||||||
let mut glfw = glfw::init(fail_on_errors!()).unwrap();
|
let attrs = WindowAttributes::default()
|
||||||
glfw.window_hint(glfw::WindowHint::ClientApi(glfw::ClientApiHint::NoApi));
|
.with_title(cfg.title.clone())
|
||||||
|
.with_inner_size(LogicalSize::new(cfg.window_size.0, cfg.window_size.1));
|
||||||
|
|
||||||
let (mut window, events) = glfw
|
// winit 0.30 erlaubt Fenster-Erstellung nur in ApplicationHandler::resumed.
|
||||||
.create_window(cfg.window_size.0, cfg.window_size.1, &cfg.title, glfw::WindowMode::Windowed)
|
// Wir pumpen, bis das Bootstrap-Handler das Window angelegt hat.
|
||||||
.expect("failed to create GLFW window");
|
let mut bootstrap = Bootstrap { attrs, window: None };
|
||||||
|
while bootstrap.window.is_none() {
|
||||||
|
event_loop.pump_app_events(Some(Duration::from_millis(10)), &mut bootstrap);
|
||||||
|
}
|
||||||
|
let window = bootstrap.window.unwrap();
|
||||||
|
|
||||||
window.set_framebuffer_size_polling(true);
|
let win_size = window.inner_size();
|
||||||
window.set_key_polling(true);
|
|
||||||
window.set_char_polling(true);
|
|
||||||
window.set_cursor_pos_polling(true);
|
|
||||||
window.set_mouse_button_polling(true);
|
|
||||||
window.set_close_polling(true);
|
|
||||||
|
|
||||||
let win_size = window.get_framebuffer_size();
|
|
||||||
|
|
||||||
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
|
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
|
||||||
backends: wgpu::Backends::all(),
|
backends: wgpu::Backends::all(),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
let surface = instance.create_surface(window.render_context()).expect("surface");
|
let surface = instance.create_surface(window.clone()).expect("surface");
|
||||||
|
|
||||||
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
|
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
compatible_surface: Some(&surface),
|
compatible_surface: Some(&surface),
|
||||||
@@ -144,15 +160,26 @@ impl Platform {
|
|||||||
let caps = surface.get_capabilities(&adapter);
|
let caps = surface.get_capabilities(&adapter);
|
||||||
let format = caps.formats.iter().copied().find(|f| f.is_srgb()).unwrap_or(caps.formats[0]);
|
let format = caps.formats.iter().copied().find(|f| f.is_srgb()).unwrap_or(caps.formats[0]);
|
||||||
|
|
||||||
|
// Mailbox/Immediate sind nicht überall in caps.present_modes — Fifo ist
|
||||||
|
// der einzige garantierte Mode.
|
||||||
|
let present_mode = if cfg.vsync {
|
||||||
|
if caps.present_modes.contains(&wgpu::PresentMode::Mailbox) {
|
||||||
|
wgpu::PresentMode::Mailbox
|
||||||
|
} else {
|
||||||
|
wgpu::PresentMode::Fifo
|
||||||
|
}
|
||||||
|
} else if caps.present_modes.contains(&wgpu::PresentMode::Immediate) {
|
||||||
|
wgpu::PresentMode::Immediate
|
||||||
|
} else {
|
||||||
|
wgpu::PresentMode::Fifo
|
||||||
|
};
|
||||||
|
|
||||||
let surface_config = wgpu::SurfaceConfiguration {
|
let surface_config = wgpu::SurfaceConfiguration {
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
format,
|
format,
|
||||||
width: win_size.0 as u32,
|
width: win_size.width,
|
||||||
height: win_size.1 as u32,
|
height: win_size.height,
|
||||||
// TODO: Mailbox ist nicht überall in caps.present_modes — bei
|
present_mode,
|
||||||
// unsupported Treibern panict configure(). Fifo wäre der sichere
|
|
||||||
// Vsync-Fallback. Erstmal beobachten.
|
|
||||||
present_mode: if cfg.vsync { wgpu::PresentMode::Mailbox } else { wgpu::PresentMode::Immediate },
|
|
||||||
alpha_mode: caps.alpha_modes[0],
|
alpha_mode: caps.alpha_modes[0],
|
||||||
view_formats: vec![],
|
view_formats: vec![],
|
||||||
desired_maximum_frame_latency: 2,
|
desired_maximum_frame_latency: 2,
|
||||||
@@ -160,21 +187,11 @@ impl Platform {
|
|||||||
surface.configure(&device, &surface_config);
|
surface.configure(&device, &surface_config);
|
||||||
|
|
||||||
// --- Texturen ---
|
// --- Texturen ---
|
||||||
|
// RGB565 hat kein natives wgpu-Format — die rohen u16 landen in einer
|
||||||
|
// R16Uint-Textur, der Shader dekodiert die Bitfelder.
|
||||||
let (src_w, src_h) = cfg.framebuffer_size;
|
let (src_w, src_h) = cfg.framebuffer_size;
|
||||||
let index_tex = make_tex(&device, "pbio index_tex", src_w, src_h, wgpu::TextureFormat::R8Uint);
|
let pixel_tex = make_tex(&device, "pbio pixel_tex", src_w, src_h, wgpu::TextureFormat::R16Uint);
|
||||||
let palette_tex = make_tex(&device, "pbio palette_tex", 256, 1, wgpu::TextureFormat::Rgba8Unorm);
|
let pixel_view = pixel_tex.create_view(&Default::default());
|
||||||
let index_view = index_tex.create_view(&Default::default());
|
|
||||||
let palette_view = palette_tex.create_view(&Default::default());
|
|
||||||
|
|
||||||
let palette_rgba: Vec<u8> = cfg.palette.iter()
|
|
||||||
.flat_map(|[r, g, b]| [*r, *g, *b, 255])
|
|
||||||
.collect();
|
|
||||||
queue.write_texture(
|
|
||||||
wgpu::TexelCopyTextureInfoBase { texture: &palette_tex, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All },
|
|
||||||
&palette_rgba,
|
|
||||||
wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(256 * 4), rows_per_image: None },
|
|
||||||
wgpu::Extent3d { width: 256, height: 1, depth_or_array_layers: 1 },
|
|
||||||
);
|
|
||||||
|
|
||||||
// --- Uniform ---
|
// --- Uniform ---
|
||||||
let aspect_ratio = cfg.aspect_ratio.unwrap_or(0.0);
|
let aspect_ratio = cfg.aspect_ratio.unwrap_or(0.0);
|
||||||
@@ -198,60 +215,111 @@ impl Platform {
|
|||||||
layout: &bgl,
|
layout: &bgl,
|
||||||
entries: &[
|
entries: &[
|
||||||
wgpu::BindGroupEntry { binding: 0, resource: params_buf.as_entire_binding() },
|
wgpu::BindGroupEntry { binding: 0, resource: params_buf.as_entire_binding() },
|
||||||
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(&index_view) },
|
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(&pixel_view) },
|
||||||
wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::TextureView(&palette_view) },
|
|
||||||
],
|
],
|
||||||
});
|
});
|
||||||
|
|
||||||
Self {
|
let mut platform = Self {
|
||||||
bind_group, pipeline, index_tex, palette_tex, params_buf, params,
|
bind_group, pipeline, pixel_tex,
|
||||||
|
params_buf, params,
|
||||||
surface, config: surface_config, device, queue, instance,
|
surface, config: surface_config, device, queue, instance,
|
||||||
window, events, glfw,
|
window, event_loop,
|
||||||
framebuffer: vec![0u8; (src_w * src_h) as usize],
|
framebuffer: vec![0u16; (src_w * src_h) as usize],
|
||||||
framebuffer_size: (src_w, src_h),
|
framebuffer_size: (src_w, src_h),
|
||||||
aspect_ratio, content_rect,
|
aspect_ratio, content_rect,
|
||||||
event_queue: VecDeque::new(),
|
event_queue: VecDeque::new(),
|
||||||
event_scratch: Vec::new(),
|
|
||||||
close_requested: false,
|
close_requested: false,
|
||||||
|
mouse_visible: cfg.mouse_visible,
|
||||||
|
mouse_capture: cfg.mouse_capture,
|
||||||
|
last_cursor_pos: None,
|
||||||
|
mouse_delta: (0.0, 0.0),
|
||||||
|
};
|
||||||
|
platform.apply_cursor_mode();
|
||||||
|
platform
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_mouse_visible(&mut self, visible: bool) {
|
||||||
|
self.mouse_visible = visible;
|
||||||
|
self.apply_cursor_mode();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_mouse_capture(&mut self, capture: bool) {
|
||||||
|
self.mouse_capture = capture;
|
||||||
|
// Recenter nach Mode-Wechsel würde den nächsten Delta springen lassen.
|
||||||
|
self.last_cursor_pos = None;
|
||||||
|
self.apply_cursor_mode();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn apply_cursor_mode(&mut self) {
|
||||||
|
if self.mouse_capture {
|
||||||
|
// Wayland kann Locked, X11/Windows fallen auf Confined zurück.
|
||||||
|
let r = self.window.set_cursor_grab(CursorGrabMode::Locked)
|
||||||
|
.or_else(|_| self.window.set_cursor_grab(CursorGrabMode::Confined));
|
||||||
|
if let Err(e) = r {
|
||||||
|
eprintln!("pbio: cursor grab failed: {:?}", e);
|
||||||
|
}
|
||||||
|
self.window.set_cursor_visible(false);
|
||||||
|
} else {
|
||||||
|
let _ = self.window.set_cursor_grab(CursorGrabMode::None);
|
||||||
|
self.window.set_cursor_visible(self.mouse_visible);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn should_close(&self) -> bool { self.close_requested || self.window.should_close() }
|
/// Akkumulierte Mausbewegung seit dem letzten Aufruf, in Framebuffer-Pixeln
|
||||||
pub fn request_close(&mut self) { self.close_requested = true; self.window.set_should_close(true); }
|
/// (gleiche Skala wie `Event::MouseMove`). Bei `set_mouse_capture(true)`
|
||||||
|
/// kommen die Werte aus rohen DeviceEvents (unbegrenzt, FPS-Stil).
|
||||||
|
pub fn mouse_delta(&mut self) -> (f32, f32) {
|
||||||
|
std::mem::replace(&mut self.mouse_delta, (0.0, 0.0))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn should_close(&self) -> bool { self.close_requested }
|
||||||
|
pub fn request_close(&mut self) { self.close_requested = true; }
|
||||||
|
|
||||||
pub fn poll_events(&mut self, timeout: Option<Duration>) {
|
pub fn poll_events(&mut self, timeout: Option<Duration>) {
|
||||||
match timeout {
|
// Felder destructuren, um disjoint &mut-Borrows in den Handler zu reichen.
|
||||||
Some(t) => self.glfw.wait_events_timeout(t.as_secs_f64()),
|
let Self {
|
||||||
None => self.glfw.wait_events(),
|
event_loop, event_queue, close_requested, last_cursor_pos, mouse_delta,
|
||||||
}
|
surface, device, config, params, params_buf, queue, content_rect,
|
||||||
// flush_messages borrowt &events, handle_glfw_event will &mut self → in
|
aspect_ratio, framebuffer_size, mouse_capture, ..
|
||||||
// wiederverwendeten Scratch-Buffer umparken statt pro Frame allokieren.
|
} = self;
|
||||||
let mut scratch = std::mem::take(&mut self.event_scratch);
|
|
||||||
scratch.extend(glfw::flush_messages(&self.events).map(|(_, ev)| ev));
|
let mut handler = Handler {
|
||||||
for ev in scratch.drain(..) { self.handle_glfw_event(ev); }
|
event_queue, close_requested, last_cursor_pos, mouse_delta,
|
||||||
self.event_scratch = scratch;
|
surface, device, config, params, params_buf, queue, content_rect,
|
||||||
|
aspect_ratio: *aspect_ratio,
|
||||||
|
framebuffer_size: *framebuffer_size,
|
||||||
|
mouse_capture: *mouse_capture,
|
||||||
|
};
|
||||||
|
event_loop.pump_app_events(timeout, &mut handler);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn drain_events(&mut self) -> impl Iterator<Item = Event> + '_ {
|
pub fn drain_events(&mut self) -> impl Iterator<Item = Event> + '_ {
|
||||||
self.event_queue.drain(..)
|
self.event_queue.drain(..)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn framebuffer_mut(&mut self) -> &mut [u8] { &mut self.framebuffer }
|
/// Holt ein einzelnes Event aus der Queue. Gibt `&mut self` nach jedem Call
|
||||||
pub fn framebuffer_size(&self) -> (u32, u32) { self.framebuffer_size }
|
/// wieder frei, im Gegensatz zu `drain_events()` — sodass im Loop direkt
|
||||||
|
/// auf die Platform reagiert werden kann (`request_close`, `set_mouse_capture` …).
|
||||||
|
pub fn poll_event(&mut self) -> Option<Event> {
|
||||||
|
self.event_queue.pop_front()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn framebuffer_mut(&mut self) -> &mut [u16] { &mut self.framebuffer }
|
||||||
|
pub fn framebuffer_size(&self) -> (u32, u32) { self.framebuffer_size }
|
||||||
|
|
||||||
pub fn present(&mut self) {
|
pub fn present(&mut self) {
|
||||||
let (w, h) = self.framebuffer_size;
|
let (w, h) = self.framebuffer_size;
|
||||||
self.queue.write_texture(
|
self.queue.write_texture(
|
||||||
wgpu::TexelCopyTextureInfoBase { texture: &self.index_tex, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All },
|
wgpu::TexelCopyTextureInfoBase { texture: &self.pixel_tex, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All },
|
||||||
&self.framebuffer,
|
bytemuck::cast_slice(&self.framebuffer),
|
||||||
wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(w), rows_per_image: None },
|
wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(w * 2), rows_per_image: None },
|
||||||
wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
|
wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
|
||||||
);
|
);
|
||||||
|
|
||||||
let drawable = match self.surface.get_current_texture() {
|
let drawable = match self.surface.get_current_texture() {
|
||||||
Ok(d) => d,
|
Ok(d) => d,
|
||||||
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
|
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
|
||||||
self.surface = self.instance.create_surface(self.window.render_context()).expect("recreate surface");
|
self.surface = self.instance.create_surface(self.window.clone()).expect("recreate surface");
|
||||||
self.surface.configure(&self.device, &self.config);
|
self.surface.configure(&self.device, &self.config);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -286,48 +354,128 @@ impl Platform {
|
|||||||
self.queue.submit([encoder.finish()]);
|
self.queue.submit([encoder.finish()]);
|
||||||
drawable.present();
|
drawable.present();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn handle_glfw_event(&mut self, ev: glfw::WindowEvent) {
|
// --- Bootstrap-Handler (nur fürs initiale Window-Create) -------------------
|
||||||
use glfw::WindowEvent as W;
|
|
||||||
|
struct Bootstrap {
|
||||||
|
attrs: WindowAttributes,
|
||||||
|
window: Option<Arc<Window>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ApplicationHandler for Bootstrap {
|
||||||
|
fn resumed(&mut self, el: &ActiveEventLoop) {
|
||||||
|
if self.window.is_none() {
|
||||||
|
let w = el.create_window(self.attrs.clone()).expect("create_window");
|
||||||
|
self.window = Some(Arc::new(w));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn window_event(&mut self, _: &ActiveEventLoop, _: WindowId, _: WindowEvent) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Laufender Event-Handler (pro pump_events neu aufgebaut) ---------------
|
||||||
|
|
||||||
|
struct Handler<'a> {
|
||||||
|
event_queue: &'a mut VecDeque<Event>,
|
||||||
|
close_requested: &'a mut bool,
|
||||||
|
last_cursor_pos: &'a mut Option<(f64, f64)>,
|
||||||
|
mouse_delta: &'a mut (f32, f32),
|
||||||
|
surface: &'a wgpu::Surface<'static>,
|
||||||
|
device: &'a wgpu::Device,
|
||||||
|
config: &'a mut wgpu::SurfaceConfiguration,
|
||||||
|
params: &'a mut Params,
|
||||||
|
params_buf: &'a wgpu::Buffer,
|
||||||
|
queue: &'a wgpu::Queue,
|
||||||
|
content_rect: &'a mut (u32, u32, u32, u32),
|
||||||
|
aspect_ratio: f32,
|
||||||
|
framebuffer_size: (u32, u32),
|
||||||
|
mouse_capture: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> ApplicationHandler for Handler<'a> {
|
||||||
|
fn resumed(&mut self, _: &ActiveEventLoop) {}
|
||||||
|
|
||||||
|
fn window_event(&mut self, _: &ActiveEventLoop, _: WindowId, ev: WindowEvent) {
|
||||||
match ev {
|
match ev {
|
||||||
W::FramebufferSize(w, h) => {
|
WindowEvent::Resized(size) => {
|
||||||
|
let (w, h) = (size.width, size.height);
|
||||||
if w > 0 && h > 0 {
|
if w > 0 && h > 0 {
|
||||||
self.config.width = w as u32;
|
self.config.width = w;
|
||||||
self.config.height = h as u32;
|
self.config.height = h;
|
||||||
self.surface.configure(&self.device, &self.config);
|
self.surface.configure(self.device, self.config);
|
||||||
self.content_rect = compute_content_rect((self.config.width, self.config.height), self.aspect_ratio);
|
*self.content_rect = compute_content_rect((w, h), self.aspect_ratio);
|
||||||
let (x, y, cw, ch) = self.content_rect;
|
let (x, y, cw, ch) = *self.content_rect;
|
||||||
self.params.content_offset = [x as f32, y as f32];
|
self.params.content_offset = [x as f32, y as f32];
|
||||||
self.params.content_size = [cw as f32, ch as f32];
|
self.params.content_size = [cw as f32, ch as f32];
|
||||||
self.queue.write_buffer(&self.params_buf, 0, bytemuck::bytes_of(&self.params));
|
self.queue.write_buffer(self.params_buf, 0, bytemuck::bytes_of(self.params));
|
||||||
}
|
}
|
||||||
self.event_queue.push_back(Event::Resize { width: w.max(0) as u32, height: h.max(0) as u32 });
|
self.event_queue.push_back(Event::Resize { width: w, height: h });
|
||||||
}
|
}
|
||||||
W::Key(k, _, action, _) => if let Some(key) = from_glfw_key(k) {
|
WindowEvent::CloseRequested => {
|
||||||
self.event_queue.push_back(Event::Key {
|
*self.close_requested = true;
|
||||||
key,
|
|
||||||
pressed: action != glfw::Action::Release,
|
|
||||||
repeat: action == glfw::Action::Repeat,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
W::Char(c) => self.event_queue.push_back(Event::Char(c)),
|
|
||||||
W::CursorPos(x, y) => {
|
|
||||||
let (cx, cy, cw, ch) = self.content_rect;
|
|
||||||
let (fw, fh) = self.framebuffer_size;
|
|
||||||
let fx = ((x - cx as f64) / cw as f64 * fw as f64) as f32;
|
|
||||||
let fy = ((y - cy as f64) / ch as f64 * fh as f64) as f32;
|
|
||||||
self.event_queue.push_back(Event::MouseMove { x: fx, y: fy });
|
|
||||||
}
|
|
||||||
W::MouseButton(btn, action, _) => if let Some(button) = from_glfw_button(btn) {
|
|
||||||
self.event_queue.push_back(Event::MouseBtn { button, pressed: action != glfw::Action::Release });
|
|
||||||
}
|
|
||||||
W::Close => {
|
|
||||||
self.close_requested = true;
|
|
||||||
self.event_queue.push_back(Event::CloseRequested);
|
self.event_queue.push_back(Event::CloseRequested);
|
||||||
}
|
}
|
||||||
|
WindowEvent::KeyboardInput { event: KeyEvent { physical_key, state, repeat, text, .. }, .. } => {
|
||||||
|
if let PhysicalKey::Code(code) = physical_key
|
||||||
|
&& let Some(key) = from_winit_keycode(code)
|
||||||
|
{
|
||||||
|
self.event_queue.push_back(Event::Key {
|
||||||
|
key,
|
||||||
|
pressed: state == ElementState::Pressed,
|
||||||
|
repeat,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if state == ElementState::Pressed
|
||||||
|
&& let Some(t) = text
|
||||||
|
{
|
||||||
|
for c in t.chars() {
|
||||||
|
self.event_queue.push_back(Event::Char(c));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WindowEvent::CursorMoved { position, .. } => {
|
||||||
|
let (x, y) = (position.x, position.y);
|
||||||
|
let (cx, cy, cw, ch) = *self.content_rect;
|
||||||
|
let (fw, fh) = self.framebuffer_size;
|
||||||
|
let sx = fw as f64 / cw.max(1) as f64;
|
||||||
|
let sy = fh as f64 / ch.max(1) as f64;
|
||||||
|
|
||||||
|
// Im Capture-Mode liefert winit geclampte/eingefrorene
|
||||||
|
// CursorMoved-Werte. Delta kommt dort aus DeviceEvent::MouseMotion,
|
||||||
|
// MouseMove unterdrücken wir komplett — die Absolutposition wäre
|
||||||
|
// irreführend (Locked: konstant, Confined: am Rand klemmend).
|
||||||
|
if !self.mouse_capture {
|
||||||
|
if let Some((lx, ly)) = *self.last_cursor_pos {
|
||||||
|
self.mouse_delta.0 += ((x - lx) * sx) as f32;
|
||||||
|
self.mouse_delta.1 += ((y - ly) * sy) as f32;
|
||||||
|
}
|
||||||
|
*self.last_cursor_pos = Some((x, y));
|
||||||
|
|
||||||
|
let fx = ((x - cx as f64) * sx) as f32;
|
||||||
|
let fy = ((y - cy as f64) * sy) as f32;
|
||||||
|
self.event_queue.push_back(Event::MouseMove { x: fx, y: fy });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WindowEvent::MouseInput { button, state, .. } => if let Some(b) = from_winit_button(button) {
|
||||||
|
self.event_queue.push_back(Event::MouseBtn {
|
||||||
|
button: b,
|
||||||
|
pressed: state == ElementState::Pressed,
|
||||||
|
});
|
||||||
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn device_event(&mut self, _: &ActiveEventLoop, _: DeviceId, ev: DeviceEvent) {
|
||||||
|
if self.mouse_capture && let DeviceEvent::MouseMotion { delta: (dx, dy) } = ev {
|
||||||
|
let (_, _, cw, ch) = *self.content_rect;
|
||||||
|
let (fw, fh) = self.framebuffer_size;
|
||||||
|
let sx = fw as f64 / cw.max(1) as f64;
|
||||||
|
let sy = fh as f64 / ch.max(1) as f64;
|
||||||
|
self.mouse_delta.0 += (dx * sx) as f32;
|
||||||
|
self.mouse_delta.1 += (dy * sy) as f32;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- Helpers ---------------------------------------------------------------
|
// --- Helpers ---------------------------------------------------------------
|
||||||
@@ -356,30 +504,39 @@ fn make_tex(device: &wgpu::Device, label: &str, w: u32, h: u32, format: wgpu::Te
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
fn from_glfw_key(k: glfw::Key) -> Option<Key> {
|
fn from_winit_keycode(k: KeyCode) -> Option<Key> {
|
||||||
use glfw::Key as G;
|
use KeyCode as K;
|
||||||
macro_rules! same { ($($n:ident),* $(,)?) => { match k {
|
Some(match k {
|
||||||
$(G::$n => Some(Key::$n),)*
|
K::KeyA => Key::A, K::KeyB => Key::B, K::KeyC => Key::C, K::KeyD => Key::D,
|
||||||
G::LeftShift => Some(Key::LShift), G::RightShift => Some(Key::RShift),
|
K::KeyE => Key::E, K::KeyF => Key::F, K::KeyG => Key::G, K::KeyH => Key::H,
|
||||||
G::LeftControl => Some(Key::LCtrl), G::RightControl => Some(Key::RCtrl),
|
K::KeyI => Key::I, K::KeyJ => Key::J, K::KeyK => Key::K, K::KeyL => Key::L,
|
||||||
G::LeftAlt => Some(Key::LAlt), G::RightAlt => Some(Key::RAlt),
|
K::KeyM => Key::M, K::KeyN => Key::N, K::KeyO => Key::O, K::KeyP => Key::P,
|
||||||
_ => None,
|
K::KeyQ => Key::Q, K::KeyR => Key::R, K::KeyS => Key::S, K::KeyT => Key::T,
|
||||||
}}; }
|
K::KeyU => Key::U, K::KeyV => Key::V, K::KeyW => Key::W, K::KeyX => Key::X,
|
||||||
same!(
|
K::KeyY => Key::Y, K::KeyZ => Key::Z,
|
||||||
A, B, C, D, E, F, G, H, I, J, K, L, M,
|
K::Digit0 => Key::Num0, K::Digit1 => Key::Num1, K::Digit2 => Key::Num2,
|
||||||
N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
|
K::Digit3 => Key::Num3, K::Digit4 => Key::Num4, K::Digit5 => Key::Num5,
|
||||||
Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9,
|
K::Digit6 => Key::Num6, K::Digit7 => Key::Num7, K::Digit8 => Key::Num8,
|
||||||
Up, Down, Left, Right,
|
K::Digit9 => Key::Num9,
|
||||||
Space, Enter, Escape, Tab, Backspace,
|
K::ArrowUp => Key::Up, K::ArrowDown => Key::Down,
|
||||||
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
|
K::ArrowLeft => Key::Left, K::ArrowRight => Key::Right,
|
||||||
)
|
K::Space => Key::Space, K::Enter => Key::Enter, K::Escape => Key::Escape,
|
||||||
|
K::Tab => Key::Tab, K::Backspace => Key::Backspace,
|
||||||
|
K::ShiftLeft => Key::LShift, K::ShiftRight => Key::RShift,
|
||||||
|
K::ControlLeft => Key::LCtrl, K::ControlRight => Key::RCtrl,
|
||||||
|
K::AltLeft => Key::LAlt, K::AltRight => Key::RAlt,
|
||||||
|
K::F1 => Key::F1, K::F2 => Key::F2, K::F3 => Key::F3, K::F4 => Key::F4,
|
||||||
|
K::F5 => Key::F5, K::F6 => Key::F6, K::F7 => Key::F7, K::F8 => Key::F8,
|
||||||
|
K::F9 => Key::F9, K::F10 => Key::F10, K::F11 => Key::F11, K::F12 => Key::F12,
|
||||||
|
_ => return None,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
fn from_glfw_button(b: glfw::MouseButton) -> Option<MouseButton> {
|
fn from_winit_button(b: WinitMouseButton) -> Option<MouseButton> {
|
||||||
match b {
|
match b {
|
||||||
glfw::MouseButton::Button1 => Some(MouseButton::Left),
|
WinitMouseButton::Left => Some(MouseButton::Left),
|
||||||
glfw::MouseButton::Button2 => Some(MouseButton::Right),
|
WinitMouseButton::Right => Some(MouseButton::Right),
|
||||||
glfw::MouseButton::Button3 => Some(MouseButton::Middle),
|
WinitMouseButton::Middle => Some(MouseButton::Middle),
|
||||||
_ => None,
|
_ => None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -416,7 +573,6 @@ fn build_pipeline(
|
|||||||
count: None,
|
count: None,
|
||||||
},
|
},
|
||||||
tex_entry(1, wgpu::TextureSampleType::Uint),
|
tex_entry(1, wgpu::TextureSampleType::Uint),
|
||||||
tex_entry(2, wgpu::TextureSampleType::Float { filterable: false }),
|
|
||||||
],
|
],
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
//! Palette-Presets.
|
|
||||||
|
|
||||||
/// RGB332-Palette: 8 Levels Rot, 8 Levels Grün, 4 Levels Blau.
|
|
||||||
///
|
|
||||||
/// Index-Bits: `RRRGGGBB` — `r = idx / 32`, `g = (idx / 4) % 8`, `b = idx % 4`.
|
|
||||||
pub const RGB332: [[u8; 3]; 256] = {
|
|
||||||
let mut p = [[0u8; 3]; 256];
|
|
||||||
let mut i = 0;
|
|
||||||
while i < 256 {
|
|
||||||
let r = (i / 32) as u32; // 0..=7
|
|
||||||
let g = ((i / 4) % 8) as u32; // 0..=7
|
|
||||||
let b = (i % 4) as u32; // 0..=3
|
|
||||||
p[i][0] = ((r * 255) / 7) as u8;
|
|
||||||
p[i][1] = ((g * 255) / 7) as u8;
|
|
||||||
p[i][2] = ((b * 255) / 3) as u8;
|
|
||||||
i += 1;
|
|
||||||
}
|
|
||||||
p
|
|
||||||
};
|
|
||||||
+7
-5
@@ -5,8 +5,7 @@ struct Params {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@group(0) @binding(0) var<uniform> params: Params;
|
@group(0) @binding(0) var<uniform> params: Params;
|
||||||
@group(0) @binding(1) var src_indices: texture_2d<u32>;
|
@group(0) @binding(1) var src_pixels: texture_2d<u32>;
|
||||||
@group(0) @binding(2) var palette_tex: texture_2d<f32>;
|
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4<f32> {
|
fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4<f32> {
|
||||||
@@ -25,8 +24,11 @@ fn fs_main(@builtin(position) frag_xy: vec4<f32>) -> @location(0) vec4<f32> {
|
|||||||
let sx = clamp(i32(floor(uv.x * params.src_size.x)), 0, i32(params.src_size.x) - 1);
|
let sx = clamp(i32(floor(uv.x * params.src_size.x)), 0, i32(params.src_size.x) - 1);
|
||||||
let sy = clamp(i32(floor(uv.y * params.src_size.y)), 0, i32(params.src_size.y) - 1);
|
let sy = clamp(i32(floor(uv.y * params.src_size.y)), 0, i32(params.src_size.y) - 1);
|
||||||
|
|
||||||
let idx: u32 = textureLoad(src_indices, vec2<i32>(sx, sy), 0).r & 0xFFu;
|
// RGB565: RRRRRGGGGGGBBBBB
|
||||||
let rgb = textureLoad(palette_tex, vec2<i32>(i32(idx), 0), 0).rgb;
|
let px: u32 = textureLoad(src_pixels, vec2<i32>(sx, sy), 0).r;
|
||||||
|
let r = f32((px >> 11u) & 31u) / 31.0;
|
||||||
|
let g = f32((px >> 5u) & 63u) / 63.0;
|
||||||
|
let b = f32( px & 31u) / 31.0;
|
||||||
|
|
||||||
return vec4<f32>(rgb, 1.0);
|
return vec4<f32>(r, g, b, 1.0);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user