Files
forgotten_caves/assets/tilesets/overworld.png
T
irrlichtandClaude Opus 5 5a055c048d Switch to 16-bit truecolor framebuffer and PNG assets
pbio moves to git.bnd.wtf/irrlicht/pbio.git branch truecolor16: the
framebuffer is now RGB565 u16, no palette. Assets are loaded from PNG via
the png crate and quantized to RGB565 on load; transparency comes from the
alpha channel as a per-tile opacity mask, so any color (black included) can
be opaque. The TGA loader and the palette-order fragility are gone.

overworld.png is the unmodified Mini-Medieval Overworld sheet (same 24-column
layout as the old TGA, so map tile ids are unchanged); entities.png holds the
player sprite extracted from the old entities.tga.

Adds an ignored snapshot test that renders the first frame headlessly to a
PNG for eyeballing the renderer without a window.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 23:17:41 +02:00

20 KiB
Executable File
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