Add the entities.png manifest, paste-in template and sprite loader
The sheet becomes a fixed grid (one row per entity, one column slot per animation state) described by a sidecar entities.toml that only maps names to rows; the loader reads present states and frame counts off the pixels, so assembling the sheet by hand needs no bookkeeping. tools/mktemplate.py renders the labelled template with low-alpha slot guides. The CGA atlas is kept for larger UI text. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -7,3 +7,5 @@ edition = "2024"
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sim = { path = "../sim" }
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pbio = { git = "https://git.bnd.wtf/irrlicht/pbio.git", branch = "truecolor16" }
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png = "0.18.1"
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toml = "0.9"
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serde = { version = "1", features = ["derive"] }
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