Rewrite notes for the single-player architecture
Drop protocol.md; rewrite the tick-loop note around the game-loop-driven sim and the intent model; rewrite the roadmap (network items removed, sim/game crate layout, save/load and NPC blocking added); fix crate paths in the remaining notes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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## Current state
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TGA loading is implemented in `client/src/assets.rs`. `Image::from_tga(path)` reads the file,
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TGA loading is implemented in `game/src/assets.rs`. `Image::from_tga(path)` reads the file,
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parses the 18-byte header, skips the colormap block, and returns an `Image` — supporting
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type 1 (uncompressed) and type 9 (RLE) via the private `decode_rle()` function in the same
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module. `game.rs` uses it directly: `Image::from_tga("assets/tilesets/overworld.tga")`.
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